About

One developer, moving with the wind

Sullifish Studios is me: a solo game developer in the UK, making the games I'd want to play and sharing them with anyone who'd like to play along.

I'm a sole developer. Design, code, art direction, sound, the store pages and the support emails all land on one desk. That means every detail in a Sullifish game was chosen by the person who plays it the most.

Moving with the wind, not against it

I don't force a plan onto a game. When an idea catches the wind, a zombie night at a hot spring, an island that grows one square at a time, I follow it and see where it goes. Games change shape along the way, and that's the point: the good ideas tend to show up once you're moving.

From the player's side of the screen

Every feature starts with one question: would this be fun to play? I play every build over and over, and I listen to the people playing. Crate odds are shown before you open anything, and what players say on the Discord shapes what comes next.

Follow the good ideas

Plans are a starting point. The game decides where it wants to go.

Play it first

If it isn't fun in my hands, it doesn't ship.

Talk to me

The Discord and my inbox are open. Tell me what you love and what you don't.

The name

For Sulli

Sullifish comes from my old best friend, Sulli the cat, who passed on from this world far too soon. He got the name Sulli from the house where I got him: Sullifish House.

So the studio carries his name, in memory of him. The cat in the logo is for him, with a fish's tail for the house he came from, and every game made here carries a little bit of him with it.

Love ya, pal.